Muhldorff, Joshua (2017) Real-Time Strategy Game Control for Mobile Robots. [USQ Project]
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Text (Project)
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Abstract
As society has progressed, technology has made major advancements. Practical technologies have become more prominent making many laborious roles redundant through remote controlled and autonomous robots, and recreational technologies have seen great success with the gaming industry being worth tens of billions of dollars. Through the exploration of both mobile robots and real-time gaming systems it was identified that the knowledge of real-time gaming control can be of significant aid to the industry of remotely controlled robots.
An Xbox Kinect Sensor 1.0 was employed along with the Unity game engine to provide feedback to a user through a gaming system. To limit the scope of the project, the focus was made to limit the feedback for the user to have minimal data transfer rates and be focusing solely on the user’s situational awareness. This task was not able to be successfully completed throughout the duration of the project, however other components of the research identified the potential of this topic. Through the successful integration of the Xbox Kinect Sensor and Unity, sufficient justification for further research in the field was found. This research includes the exploration of control methods, memory mapping through the program development and real-world applications and testing of a mobile robot.
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Item Type: | USQ Project |
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Item Status: | Live Archive |
Additional Information: | Bachelor of Engineering (Honours) (Mechatronic) |
Faculty/School / Institute/Centre: | Historic - Faculty of Health, Engineering and Sciences - School of Mechanical and Electrical Engineering (1 Jul 2013 - 31 Dec 2021) |
Supervisors: | Low, Tobias |
Date Deposited: | 07 Sep 2022 04:40 |
Last Modified: | 07 Sep 2022 04:40 |
Uncontrolled Keywords: | autonomous robots; remote control |
URI: | https://sear.unisq.edu.au/id/eprint/40863 |
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