Thomas, Benjamin Brett (2010) Development of a tournament management system. [USQ Project]
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Abstract
Online gaming competitions are growing exponentially in popularity as internet infrastructure improves. Effectively managing the simplest tournament and tournament assets has become a very time consuming task. This dissertation examines methods for automating some of the most common tournament management tasks including; scheduling, identity authentication, bracket building and server management.
This document develops separate models for completing these common tasks and examines tools already available for tournament management. A number of programming languages and environments are used throughout in order to effectively create the simplest module model.Background research in tournament formats, communication protocols and game software form the basis of module design and development.
This dissertation develops concepts and ideas that form the basis of a programming solution to tournament management. These ideas are further developed through the implementation and testing of automated modules and an insight into future study available in this field.
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